This is a thrilling, action-packed mystery combined with a mini-scavenger hunt for a cast of 8 prime suspects (kids) PLUS any number of guests (these children will play detectives and work to solve the mystery) and one adult character.
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The Know It All Version:
The prime suspects get a sequence of actions to carry out as well as their detailed character descriptions and other pertinent details ahead of time – and they will know whodunit.
Your suspects won’t have to memorize a lot of dialogue but they will have to be familiar with a timeline of events and actions.
They’ll carry out suspicious activities to set themselves up as suspects and make sure the other kids know some key facts.
This is not a typical play in that all the dialogue is fully scripted. Our format will allow them to better play off the other kids and get them actively participating in the mystery.
We recommend that you give the prime suspects (kids or adults) about 1 to 2 weeks to get familiar with the script and to prepare their character. Set a time to get together, perhaps add some food and drink to the “rehearsal”, and just TALK through the script. Don’t have everyone read it word for word – it won’t help anyone really understand what’s happening and it’s pretty boring. We’ve always found that if you all talk through the action/sequence as your character, it helps loosen things up, the kids start finding the humor in their character and they get a better understanding of the whole picture.
The Narrator Version:
You’ll add a narrator/storyteller to narrate the mystery while the prime suspects act out what the narrator is saying.
The suspects will not need to know whodunit in this version. They’ll only get their character descriptions and some set up information ahead of time.
You’ll have the Simon/Simone adult character described below tell the story while your prime suspects act out what he/she is saying. In this version the suspects won’t need to know whodunit.
Due to the interactive nature of this kids mystery game, it’s best suited for groups of about 16 to 50 kids.
Age 7 to age 13
Approximately 1 1/2 to 2 hours
Anything and everything that can be downloaded is included with this game. You can prep the mystery in about 2 to 3 hours. You’ll need to print programs and other such documents, shop for inexpensive, easy to find items (arts and craft supplies and some scavenger hunt items) and organize the props (clues, etc.) and supplies but it’s all very simple to do.
“Dear Special Ones,
You know why you’re here. The President of the United States of America asked you to be here because you’re one of the Special Ones, an elite – by “elite” we mean “cream of the crop” – group of children with very special DNA and very special skills and intelligence.
The world is counting on you to save us all from Evil. So train well and train hard. And be warned and beware, wherever there’s good, there’s evil. And Camp Fredo is no exception.
(The kids will need to figure out that one of them has been sent to Camp Fredo by a bad guy named Viper to stop them from saving the world from evil.)
NAME OF MISSION: Operation: Dingleberry Muffin.
CODE NAME: C.O.O.L. KIDS (Covert Operatives: Off Limits)
MEETING PLACE: Camp Fredo, a top secret training camp on the outskirts of Gotham City.
YOUR CONTACT: Simon (or Simone) Snuffle (the adult character who will play the camp caretaker and your narrator in Version 2).
PRIMARY SUSPECTS (AKA The Special Ones):
Note: These roles can be adapted for an all boy or all girl cast – look for alternate names in the script.
WHAT WILL YOU NEED TO BUY? You’ll need to provide a few easy to find, inexpensive items like some arts and craft supplies. We’ll let you know exactly what you need to get in our handy facilitators’ guide that comes with this mystery game.
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